All games are played on protected rated tables,
unless otherwise stated in the rules.
If there is a problem or a no show..
invite the TD to your table for a timer.
Boot Timers are 5 Minutes, Table Timers are recommended
to be 10 Minutes. All rules are subject to change by
the TD Before the tourney starts. So look for specific rules in the TD's
spam/mass/on their leagueg page. Problem with TD?
Get an Admin ASAP. Keep all issues out of lobby.


10 Shot
Played on training table.
First person listed in pairings breaks and shoots first
You get 10 shots to sink as many balls as you can.
Break does NOT counts as first shot.
Balls can be shot in any order.
You get a point for every ball you make.
If you scratch you have BIH for your
next shot but you lose 1 point. Be sure to keep score of
your shots and ball count. Score is to be
kept on table where opponent can see.


69er
TD will invite all players that joined to a training table
will announce pairs who to sit. You will have 69 seconds to shoot as

many as you can in.
If you miss keep going.
If you scratch place ball anywhere on table and continue.
TD will say when to start and stop. Object of the game
is to sink more in 69 seconds than your opponent.
After each round, the amount of time decreases by 10 secs.
Example- round 2 is 59 seconds.


2 vs. 2 Best of 3
Player 1 plays Player 1 on other team.
Player 2 plays Player 2 on the other team.
If one team wins both games, they advance.
If both teams win a game, the winning players play
A 3rd and deciding match. Winning team advances.


2 vs. 2 Shoot Till You Miss
Play on unrated tables.
Shoot until you miss.
Then stand, so your partner can take a seat.


2 vs. 2 Sit and Stand
Play on unrated tables.
Take one shot and stand (even if u make a ball)
and your partner sits and shoots.
Keep rotating each shot. Break counts as a shot.


3 vs. 3, 4 vs. 4, or 5 vs. 5
Same as 2 vs. 2, just with more players.


Alphabet All
games played on rated & protected tables.
You must sink your balls in this order, Blue,
Green, Orange, Pink, Purple, Red, and Yellow.
(Alphabetical order).
If you sink the wrong ball,give opponent ball in hand.
If you sink one ball in the right order
and another goes in, it is still your turn.
8 ball is still to be sunk last. 8 ball is still to be sunk last.


Anger Management
Played like regular 8.
You may trash talk your opponent during

the match as long as it is not

offensive/abusive. Breaking these rules will result in d/q.


Arabian Pool
Played on rated / protected tables.
When you get to the 8 ball, your
opponent will call the pocket that you have to
make the 8 in. This remains the designated
pocket for you for the remainder of the game.


4 Corners
Rated Table
You Must Pocket All Balls
Into Corner Pockets Only.
If Ball Is Made In Middle Pocket
You Must Tap Cue. If One Is
Made The Middle Pocket
While Making One Of Yours
In The Corner, You May
Continue On. Break Does Not Count.


4 Corners Twisted
Rated Table
Played The Same As 4 Corners,
But You Must Put The 8 Ball Into Middle Pockets.


Anything Goes
Rated Table
Played Like Reg 8, But Anything
The Pool Table Allows, Is
Allowed In This Tourney.
Snookers/Safeties, Tapping and BIH (Ball In Hand)


Banks and Combos
Rated Table
Every Ball You Make Must Be
Made By A Bank Shot Or A combo Shot.
A Bank Shot Is When You Bank
The Ball off An Opposite Rail
Of The Pocket It Is Going Into
Or Bank The Cue Ball Off An Opposite
Rail Of The Pocket You Are Making a Ball.
A Combo Is When You Use Another Ball To Make A Ball.
If A Ball Goes In Without Doing Either Of These,
You Must Tap To Your opponent.
Break Does Not Count.


Bank a Specific Colored Ball
You must bank the color ball the TD specifies.
If your opponent makes that ball for you or you

make that ball on the break then u do not have to bank.
Otherwise, you must bank or you lose! Cue banks
are not allowed on the color ball you must bank. The break
does not count.


Bank One Ball and Call It
You get to choose which ball you want to
bank in this tourney. You MUST CALL
the ball and pocket before banking for it to count.
Example: Red, top right. You can change
the ball you want to bank if you miss as many times as you want.
Cue banks do NOT count, unless stated otherwise by TD
Before the tourney. The break does not count.


Bank Robbery
Rated Table
No Bank Shots Are Allowed At
Any Time Including Cue Banks.
If A Bank Occurs, You Must
Tap To Your Opponent.
If You Make A Regular Shot
And An Accidental Bank
Occurs You Can Keep Playing.


BANK 8 Only
Rated Table
Played The Same As A Regular Game.
Bank 8 Only When On The 8 Ball To Win.


BANK THE 8 OR Q
Rated Table
Bank Either The 8 Ball Into The Pocket
Or The Cue Ball Into The 8 (And Into The Pocket)
Failure To Do So Is A Loss. Short Banks
Do Not Count (Must Bank Off An Opposite rail).


Black Jack
Played at training tables.
Yellow Solid = 1 point, Blue Solid = 2 points,
Red Solid = 3 points, Pink Solid = 4 points,
Orange Solid = 5 points, Green Solid = 6 points,
Purple Solid = 7 points, Black = 8 points.
All stripes = 3 points. Bank any ball = 1 point.
If you go over 21 you lose.


Boot*em
This is played at a training table
Whereby the TD will invite all the players to the
table. The rotation goes in alphabetical
order. The TD breaks and then its player
1's turn. They sit at table, click the cue,
and shoot. Shoot once then stand, if you
miss you are booted. Shoot out of turn, move the
cue or reset the table and you will be booted.
Do not move the cue. If someone scratches.
the TD will place cue back on the table.
After a scratch, the next players has BIH
UNLESS STATED DIFFERENTLY FROM TD BEFORE
THE TOURNEY STARTED... If the only ball(s) left were
to the left of the line, you would have to bank
off a rail first to get the cue to the
right of the line before making a ball! 2
minutes timers for someone who was booted
from the room or does not have a ping.
2 minute timers for players who are not
paying attention.


Black And Blue
Rated Table
Played As Reg 8 Game, But
The 8 Ball Must Be Pocketed
Into The Same Pocket As
Your Blue Ball. Blue Ball
Can Be Potted At Any Time.


Bottomless
Rated Table
Break Does Not Count. You May Only
Shoot The Balls In The Top Pockets.
If You Pot One In The Bottom Pockets,
You Must Tap To Your opponent.


Broken Arrow
Rated Table
Plays Like A Reg 8 Ball, Until It's
Time To Sink The 8 ball. The 8 Ball Must Be
Pocketed Into The Bottom Middle Only.


Call All Shots
Rated Table
You Must Call All Shots In Order
For Them To Count. If You Do Not Call A
Shot Or Make It In Wrong Pocket, You Must Tap Cue.


Call a Friend
Played like a regular 8 tourney, until finals.
The 2 players must choose anyone from the
current tourney who was already eliminated.

Call Your Opponents 8 Before the Break
Rated Table
Before the break, each person
will call what pocket the other
has to make the 8 ball into.



  

Call Your 8 Before Break
Rated Table
Before The Break, Each Person Will
Call The Pocket They Will Pot The 8 Into.


Call Your 8 Before Break
Rated Table
Before The Break, Each Person Will
Call The Pocket They Will Pot The 8 Into.


Default 8
play for them (top bracket chooses first).
They must report it as a league game as
soon as game is over. Call All Shots You
must call all shots
(red - bottom right)
in order for them to count If you do not
call a shot or make it in wrong pocket, you
must tap and give BIH to opponent.
Rated Table
Played As Regular 8 Ball,
But The 8 Ball Must
Be Potted In Top Middle Pocket.


Dirty Pool Shady Pockets
Played on rated tables. Played like regular 8
but with a twist. You must Bank 8/Q into
top middle or bottom middle pockets only.
You cannot attempt the same pocket twice. You
must alternate between top and bottom pockets.


Double Elimination
Rated Table
Game Is Played As Anything TD chooses.
All Players Must Lose Twice To Be Eliminated.
If You Lose Once,
Don't Leave. You Still Have A Chance
To Win Tourney. After First
Loss, You Will Be Placed In Lower
Bracket And Play Again. Lose The 2nd Time Your Out.

Dynamite
Played on rated tables.
Game is played as regular 8 You must use
full power and full English on every shot.
Full English is English all the way to
whatever side you are choosing. Fewest Shots
Possible Games played on rated tables. Cue
ball must be moved on break. Make all balls
in the fewest shots possible. Win by sinking
the most balls in the fewest shots. Scratch counts
as 2 shots. Ball in hand only after a scratch.
Opponent should type the number of shots taken
after each shot at table.


Fire and Smoke
Played on rated tables.
Fire is red ball and Smoke is black ball.
You have to sink the red ball first and the
black 8 ball last. Break does not count, but
if you sink any ball in before the red first
or black last then you loose. No BIH is
allowed unless opponent scratches. On a
scratch, you may use BIH but ony left of
he white line and you must shoot at balls
that are on the right side of the line. If
there are no balls to the right of the line,
you must bank the cue ball before
it can touch a ball.

  First Pocket
Rated Table
&Shoot the 8 ball into the pocket
your first ball went into
(whether you shot it or not).
Make sure to call your pocket
right after your first ball is sunk
so there is clarity between you and your opponent.


Flawless
UnRated Table
Cancel The Game If Needed. First
Person To Give BIH To Opponent Loses.
The Match Is Played Like A Regular 8
Ball Game If A Flaw Does Not Occur.
Breaks Do Not Count.


Flip-Flop
Rated Table
Regular 8 Ball Rules.
The Twist To This One Is That If you
Must Be Potted Into A Bottom Pockets.
Continue In This Way Until All
Balls Are Potted. If You Pot A ball
Into The Wrong Pocket, You Must Tap
The Cue And Give Opponent Ball In Hand.


Forbidden Pocket
Rated Table
The Object Of This Game Is To Clean The
table Along The Regular 8 Rules. The Difference
IS THE TD Will Announce A Pocket At The
Beginning Of The Tourney/Round That You Are Not Allowed To Shoot at. If You Do So accidently or on purpose You Lose!The Cue Ball Scratching In The Forbidde Pocket ;Forbidden Pocket On The Break, Continue With Game.

Frozen Stick Played on rated tables. You cannot move the stick. Leave it where It is after every shot. You can only use English and power. If you move the stick, you loose and must cancel the game.

Full English
You must use full English on all shots. English must be set at 12 o clock. At the
very top. Then you may shoot. Failing to
have correct English, will result in yougiving BIH to your opponent by slightly tapping the cue.

Full Power Rated Table
You Must Use Full Power On All shots. That Is The Power Bar At Maximum;Power Allowed. Please Make Sure Your Opponent Sees Your Power Bar BeforeShooting. If You Forget, You Must Tap

And Give Opponent Ball In Hand.


Invitors Choice
Rated Table.
Player In The Top Bracket On
Tournament
Standings Gets Go Choose The Game.


Killer
Played on a protected training table.
Each player starts with 3 lives. If there
is nothing made on the break, you get one
more shot. Take only one shot per turn. If
you take more than 1 shot per turn, you loose
1 life. You may hit any ball or combination of
balls or banks. If no ball is potted on your
turn, then you lose 1 live. Then stand and
allow your opponent to sit. Missing a shot is
a loss of a life; a scratch is the loss of 2
lives. BIH only on scratches. Do not move
the white any other time. The only player with 1
or more lives left wins and advances to next round.


Kill a Specific Colored Ball
Played on unrated protected tables.
Sink opponents specified color by any means
possible. You cannot pot any specified ball
until ball type is associated, if so re-rack.
Sinking the specified color ball in off break
is a re-rack Pot your own specified ball
and its automatic loss.


Last Pocket
Rated Table
8 Ball Must Go Into The Pocket Your Last Ball
Went Into (Whether You Shot It Or Not).
Make Sure To Call Your Pocket Right
After Last Ball Is Sunk So There Is Clarity
Between You And Your Opponent. If You Cannot
Remember Where Your Last Ball Went In
The TD Will Give A Random Pocket To Shoot Into.

Musical Chairs
Played on unrated protected tables.
Played like regular pool. At anytime the TD
will come to your table and say 'Switch' and
you and your opponent switch seats and continue
playing. The TD may show up more than once, or
not at all, you never know.


Mystery Pocket
Rated Table
Matches Are Played As Regular 8.
When It's Time To Shoot The 8 Ball,
Ask The TD In The Lobby For A
Pocket To Sink The 8 Ball Into. This Remains
Your Pocket The Remainder Of The Game.


Nerve Racker
Games are played on two training tables.
Each player creates a training table and
protects it, then invites their opponent.
You may get ready to break (From behind the line),
then say "ready" in the lobby for the TD. The TD
will then count down... "3...2...1...GO!" And
your off! Be the first to shoot all of your balls
and type "Done" on your opponents table to win.
You can only move the cue ball on a scratch.
Moving it during the game is an auto DQ.


No English
Do not use any English for all shots
including the break If you use it by
accident, you must tap and give opponent
BIH If you use it on the 8 ball, you lose!


No Corners
All balls must go into the Side
(middle) pockets. No balls allowed in corner
(including on break). A ball made in a corner
pocket (including the break) is BIH to the
other player.


One Shot Play
On Protected Training Table
Pocket all your group (solid or stripe) before
pocketing the 8 ball Top bracket person on pairing
is stripes. Bottom bracket person on pairing is
solids Each player sits and shoots one shot, stands
and allows opponent to shoot (alternating shots) Break counts as a shot.


Players Choice
Before the matches the two players choose
what kind of match they both want to play.
Match has to be agreed on by both players.
If you have any problems invite the TD.


Pick Your Poison
Rated Table
Played As Regular 8, Until
On The 8 Ball. The Player With
Stripes Plays Bank The BT8/Q. The
Player With Solids Plays Last Pocket.


Poster Bed
Rated Table
Played Like Reg 8 But,
The 8 Must To Go Into
Corner Pockets Only.
If 8 Ball Goes In
Middle Pockets You Lose.


Prison
Same as regular RR except you can only pot
stripes! Break does not count as a shot If
you don't make a stripe, your turn is over
Once you make all 7 stripes and the 8, you
may start a new rack.


Rack and Run
All matches are played on training tables.
It does not matter who goes first but if you
can not decide the player with higher rating
chooses who shoots first. Player 1 sits and breaks
as normal (random, from the left of the line).
Continue shooting until the player misses or
scratches (EXCEPTIONS: Continue shooting after
a miss on the break.If a player scratches on the break,
re-rack with no penalty. The total number of balls sunk
is the players score for that turn. Both players get a certain

number of turns(could be 1, 2 or 3 depending on theTD's choice)

;and the player with the higher score advances. If you clear the first

rack and need another, you DO NOT have to make a ball

in on the new rack Rack and Run.


Red Ball Last
Un-Rated Table
Played like Regular 8. Object is
to sink the Red Ball As Your
last Colored Ball Before The 8 Ball. If You Sink The Red Early
In The Match, Yours Or Your Opponent's ,
It Is A Loss, Quit And Cancel Your Match With Opponent.


Red Solo Cup
Rated Table
Played As Reg 8, But The 8 Ball
Must Be Pocketed Into The Same Pocket As Your
Red Ball. Red Ball Can Be Potted At Any Time.


Regular 8 Normal game of pool, as per Cases.


Regular Swiss

All in the tourney will play all rounds win or lose

until there isone person undefeated. The number
of rounds played will be determined by how many  
people are in the tournament and how many rounds it

takes to have only one undefeated player.

If you have to leave or want to be removed before a Swiss is

over, you must notify the TD to take you out before
they advance to the next round. This way

you will not lose your next round games.


Rodeo
You must pot your balls by rotating the pockets
clockwise. For example, you pot your first ball
in the top right pocket; you must pot your second
ball in the bottom right pocket, third ball in
bottom middle pocket and so on until you have made
all of your balls and the 8 ball in a clockwise
pattern. Failure to advance to the next pocket
clockwise will result in giving BIH to your
opponent. Play continues until winner pots
8-ball in the correct rotated pocket.


Rotation
You must pot your balls by rotating the
pockets clockwise. For example, you pot your
first ball in the top right pocket; you must
pot your second ball in the bottom right pocket,
third ball in bottom middle pocket and so on
until you have made all of your balls and the 8
ball in a clockwise pattern. Failure to advance
to the next pocket clockwise will result in giving BIH
to your opponent. Play continues until winner
pots 8-ball in the correct rotated pocket.


Save a Specific Colored Ball for Last
Played at rated protected tables.
Played just like regular 8 (Unless Specified Otherwise).
You MUST SAVE THAT colored ball until the last
shot before the 8 ball. Making that colored ball
early results in an automatic cancellation of that
game and the opponent advancing.


Scrambled Eggs
Tables are to be set as Training
Tables and Protected
The cue ball can be placed anywhere on
the table to start (including to the right
of the line) No BIH (ball in hand) after
your break (first shot) Object of the game:
To Make all the balls 1 by 1 without ever
touching another ball. If another ball is
touched at anytime during your shot, your turn
is over. Count the amount of balls you sunk
MINUS the one you made when another ball was
touched The next player re-sets the table and has their
turn. The player that pots the most balls, wins!
This

can be 1, 2 or 3 rounds(determined by TD).


Scratchless
This is just like regular 8 ball
except if you scratch you automatically
lose. A Scratch is when the cue (white)
ball goes into a pocket. Break does not
count. Re-rack if scratch on a break. Cancel
the game if a scratch occurs.


Screw Your Neighbor
Rated Table
Played As Regular 8 Ball Game
Until Shooting On 8 Ball.
When You Get To the 8 Ball,
Your Opponent Will Call The Pocket
That You Have To make The 8 in.
This Remains The Designated Pocket
For You For The Remainder Of The Game.


Speed Pool
Games played on a training table that TD hosts.
When given to the o.k to start, clear your
rack as fast as possible. Scratches are a
5 second penalty, and the cue must then be
shot from the left of the line and towards
the right side of the table. The faster
time of a pairing advances.


Shady Pockets
Played on rated tables.
Played like regular 8 but with a twist.
You must Bank 8/Q into top middle or bottom
middle pockets only. You cannot attempt the
same pocket twice. You must alternate
between top and bottom pockets.


Reverse
Un-Rated Table
The First Player To Pot The 8 Ball Wins,
No Balls Have to Be determined.
Ball In Hand Is only allowed
If Specified By The TD. Goal Is To
Pot 8 Ball As Quickly As Possible,
Everything Else Is Permitted
To Ensure That Happens. If Pot
Opponents Ball Or Cue Ball With 8,
Its Still A Victory As 8 Was Potted.


Topless
Rated Table
You May Only Pocket The Balls
In The Bottom Pockets. If You Pot
One In The Top Pockets,
You Must Tap To Your Opponent.
Break Does Not Count.


Tops and Bottoms
All Stripe balls must be potted in the top
pockets. All solid balls must be potted in
the bottom pockets. If you are stripes,
the 8 goes top also and if you are solids
the 8 goes in the bottom also. If you pot
a ball in the wrong pocket, please tap to
your opponent and they get Ball In Hand.
If you make one in the wrong pocket on the
same shot that you pot one in the right
pocket, you keep going with your shooting.


Traffic Lights
Games played on UNRATED PROTECTED tables.
You must pot the Green, Yellow, and Red
balls in that order then pot the 8. The
first to do these 4 in order will win. If
wanted, you may make other balls also. If
you make one of your balls out of order you
lose! If an opponent makes one of those balls
for you, you can skip it.(example: if opponent
makes yellow, you go green, red, black).
True Swiss

Rated Table
There Are A Set Number Of Rounds And All
The Players Play All The Rounds Win Or lose.
If It Is Set For 5 Rounds, You Play 5
Rounds Even If There Is Only 1 Person
Undefeated After 4 Rounds.


Twister
Play like regular 8 ball.
When it gets down to the 8 you must try
to pot it in the top left corner. If you
miss the next shot you pot it in the top
middle pocket. If you miss then you go
clockwise until you pot the ball.


V Shape
Played at rated protected tables
You may only make balls in the Top Left,
Bottom Middle and Top Right pockets
( V Shape) If a ball goes into a wrong pocket
(without one going in the V also), you must
tap and give opponent BIH. Watch Those

Stripes Play on training table. You are to

only shoot in solid balls. You are to rotate withp;
the partner after every shot. If you miss A shot
the other opponent gets bih.If a stripe is shot in,
you give bih to player (he can move the ball).

The playerwho gets the 8 ball in after all solids
are potted wins.Breaks are alwaysbehine the line.

<
Yellow Jacket
Rated Table
Played As Reg 8, But The 8 Ball
Must Be Pocketed Into The Same Pock
As Your Yellow Ball.
Yellow Ball Can Be Potted At Any Time.

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